<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Block Blast Solver]]></title><description><![CDATA[Block Blast Solver]]></description><link>https://block-blast-solver.hashnode.dev</link><generator>RSS for Node</generator><lastBuildDate>Tue, 03 Nov 2026 22:39:44 GMT</lastBuildDate><atom:link href="https://block-blast-solver.hashnode.dev/rss.xml" rel="self" type="application/rss+xml"/><language><![CDATA[en]]></language><ttl>60</ttl><item><title><![CDATA[I Built a Solver That Reads Block Blast Screenshots and Plans the Best Moves]]></title><description><![CDATA[Like a lot of people, I got hooked on Block Blast — and kept dying on boards that looked totally winnable. So I built a solver for it. The idea is simple…]]></description><link>https://block-blast-solver.hashnode.dev/i-built-a-solver-that-reads-block-blast-screenshots-and-plans-the-best-moves</link><guid isPermaLink="true">https://block-blast-solver.hashnode.dev/i-built-a-solver-that-reads-block-blast-screenshots-and-plans-the-best-moves</guid><category><![CDATA[Python]]></category><category><![CDATA[GameDev]]></category><category><![CDATA[algorithms]]></category><category><![CDATA[webdev]]></category><dc:creator><![CDATA[mariabuzdar0]]></dc:creator><pubDate>Tue, 03 Nov 2026 05:41:37 GMT</pubDate><content:encoded><![CDATA[<p>Like a lot of people, I got hooked on Block Blast — and kept dying on boards that looked totally winnable. So I built a solver for it.</p>
<p>The idea is simple: <strong>upload a screenshot of your game, and the solver reads the board for you</strong>, then shows the best move for each of your 3 pieces, step by step.</p>
<p>Try it live: <a href="https://blockblastsolversi.com">https://blockblastsolversi.com</a></p>
<p>Here's how it works.</p>
<h2>Two problems, not one</h2>
<p><strong>1. Vision.</strong> A screenshot has to become data: an exact 8×8 board plus the shapes of the 3 pieces in the tray.</p>
<p><strong>2. Search.</strong> Given that board, try the placements for all 3 pieces and keep the sequence that leaves the board healthiest.</p>
<h2>Reading the board with Python</h2>
<p>The screenshot analysis runs on a small FastAPI service:</p>
<ul>
<li>Find the board area in the image and split it into an 8×8 grid</li>
<li>Classify each cell (filled / empty) by sampling colors near the cell center</li>
<li>Extract the tray pieces the same way, as mini shape grids</li>
</ul>
<p>Themes and skins change the block colors, so fixed RGB matching failed constantly. Comparing <em>relative</em> color differences instead fixed most of it — on 71 real test screenshots, board-cell detection lands around 99% accuracy.</p>
<h2>Planning the moves</h2>
<p>Once the board is data, the search is straightforward:</p>
<ol>
<li>Generate every legal placement for piece 1, 2 and 3</li>
<li>Simulate the game's line clears (rows + columns) after each sequence</li>
<li>Score the final board: reward clears and combos, punish rough surfaces, trapped holes and clutter</li>
</ol>
<p>The search runs in the browser, so the scoring function has to be cheap and bad branches get pruned early. The result feels instant, even on a phone.</p>
<h2>Stack</h2>
<ul>
<li>Next.js + TypeScript on the front end (search runs client-side)</li>
<li>Python + FastAPI for screenshot analysis</li>
<li>Capacitor wrapper for the Android app</li>
</ul>
<h2>Links</h2>
<ul>
<li><strong>Live solver:</strong> <a href="https://blockblastsolversi.com">https://blockblastsolversi.com</a></li>
<li><strong>GitHub:</strong> <a href="https://github.com/buzdarama/block-blast-solver">https://github.com/buzdarama/block-blast-solver</a></li>
</ul>
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